Making of a comic page and some small updates

I’ve updated the “Books” and “Comic Pages” sections with some new material, along with posting this “Making of”.

I wanted to post a step-by-step process on how I make a comic page. Now, I’ve done similar step-by-step processes in the past, but I wanted to go more in-depth this time.

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Event Recap: Art Milwaukee Art Jamboree

Art Milwaukee recently had one of their monthly Art Jamboree’s, this time at Flux Design on Vienna Avenue, just south of Capitol Drive. I actually had a table near the entrance where I showcased and sold some stuff. Because I took so many photos and because there is a lot to talk about, I’m going to have to put the rest of this post below the fold.

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Recap: Milwaukee Animation Group Show and Tell

Before I post my little recap, I want to point out that I’ve put up some new stuff under the portfolio section. Included with that is the cover and a sample page of a comic book I just got done making (the cover is featured above). Also, if you want to have a copy of this same book, feel free to contact me at tonyk@tkcartoonist.info.

Last night, MAG had a Show and Tell where different animators and game developers showed off what they’ve been doing. They have these every once in a while as a way to create rapport with fellow animators in the area, and last night was no exception. Four people showed off their stuff, and while all of them were pretty good, the one who stole the show was the guy from Raven Software.

Raven Software is a game company based out of Madison as well as a subsidiary of Activision, and they are responsible for the DLC for the latest Call of Duty games, as well as creating the game Hexen and, more recently, Singularity. The stuff that the guy showed us was footage for a game that was never released, made about four years ago when he worked at EA and only recently had permission to show. I really wanted to show the little bit of animation I’ve done after he went, but it’s hard to follow an act like that. Here’s the guy’s portfolio for further reference of what I’m talking about.

After all was said and done, we went to a winery just down the street and I listened to all the interesting stories these guys have had in their fields. I also learned something that gamers and game magazines missed: next time anybody plays Medal of Honor: Airborne, pay attention to what the statues look like.